Interacting with virtual environments using smartphones

Mobile phones are the closest to ubiquitous and pervasive that any gadget has ever come. As such, and with its increasing sensing capabilities, smartphones are ideal candidates for input in public displays and virtual reality scenarios. In my master dissertation I have explored it use for selection:

Debarba, H. (2012). Selection in 2D and 3D Environments with Levels of Precision and Progressive Refinement (Master dissertation, UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL). [UFRGS repository]

Debarba, H., Nedel, L., & Maciel, A. (2012, March). Lop-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision. In 3D User Interfaces (3DUI), 2012 IEEE Symposium on (pp. 125-132). IEEE. (21% acceptance rate)

[Youtube] [IEEE 3DUI’12]

Debarba, H. G., Grandi, J. G., Maciel, A., Nedel, L., & Boulic, R. (2013). Disambiguation Canvas: a precise selection technique for virtual environments. In Human-Computer Interaction–INTERACT 2013 (pp. 388-405). Springer Berlin Heidelberg. (31% acceptance rate)

[Youtube] [IFIP INTERACT’13]

Debarba, H. G., Grandi, J., Maciel, A., Nedel, L., & Boulic, R. (2013, March). Towards a disambiguation canvas. In Virtual Reality (VR), 2013 IEEE (pp. 113-114). IEEE.

[Youtube] [IEEE VR’13]

We recently continued the exploration of mobile devices for manipulation in a collaborative setting:

Grandi, J., Bernardt, I., Debarba, H. G., Nedel, L., & Maciel, A. (2016, March). Collaborative 3D Manipulation using Mobile Phones. In 3D User Interfaces (3DUI), 2016 IEEE Symposium on. IEEE.

3DUI contest winner!

The continuation of this project is led by Jerônimo Grandi, PhD candidate at UFRGS.

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